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Why Don't We (16-Bit Austin Mahone Emulation) cover art

Arcade Player

Why Don't We (16-Bit Austin Mahone Emulation)

Preview

Tempo(?)
Tempo of the track in beats per minute. If the track has multiple BPM's this won't be reflected as only one BPM figure will show.
114 BPM
Key(?)
Key of the track. Useful if you are trying to find songs this will work well with for DJing, singing a cover or trying to find the notes which make up the song.
B min
Loudness(?)
Average loudness of the track in decibels (dB). Values typically are between -60 and 0 decibels. Tracks are rarely above -4 db and usually are around -4 to -9 db.
-12.71db
Time signature(?)
How many beats there are per measure/bar.
4/4

Popularity
A measure on how popular the track is on Spotify. This metric is calculated mostly on how many plays have been recently, so a very popular song from the past will have a lower popularity score than a recent track with many plays. If you click on the 0% underlined to the right, it will take you to Musicstax Metrics which tracks popularity over time.
Energy
A measure on how intense a track sounds, through measuring the dynamic range, loudness, timbre, onset rate and general entropy. 0% indicates low energy, 100% indicates high energy.
68%
Danceability
A measure on how suitable a track could be for dancing to, through measuring tempo, rhythm, stability, beat strength and overall regularity. Tracks near 0% are least danceable, whereas tracks near 100% are more suited for dancing to.
62%
Positiveness
A measure how positive, happy or cheerful track is. Values near 0% suggest a sad or angry track, where values near 100% suggest a happy and cheerful track.
23%
Speechiness
A measure on the presence of spoken words. Values below 33% suggest it is just music, values between 33% and 66% suggest both music and speech (such as rap), values above 66% suggest there is only spoken word (such as a podcast).
5%
Liveness
A measure on how likely it is the track has been recorded in front of a live audience instead of in a studio. This is measured by detecting the presence of an audience in the track. Values over 80% suggest that the track was most definitely performed in front of a live audience.
11%
Acousticness
A measure on how likely the track is acoustic. The higher the number, the more likely it is there is no electronic instruments and that the instruments in the track are created through acoustic instruments.
73%
Instrumentalness
A measure on how likely the track does not contain any vocals. Values over 50% indicate an instrumental track, values near 0% indicate there are lyrics.
86%




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Why Don't We (16-Bit Austin Mahone Emulation) is a song by Arcade Player, released on 2019-04-18. It is track number 38 in the album The Impossible Game Soundtrack, Vol. 9. Why Don't We (16-Bit Austin Mahone Emulation) has a BPM/tempo of 114 beats per minute, is in the key of B min and has a duration of 2 minutes, 38 seconds.

Why Don't We (16-Bit Austin Mahone Emulation) is currently not very popular on Spotify, being rated in the bottom 10% of songs popular on Spotify right now, and it has been released more than two weeks ago meaning it is likely the tracks popularity score may remain fairly stable, is pretty above averagely energetic and is pretty easy to dance to.

Why Don't We (16-Bit Austin Mahone Emulation) info

Name
Why Don't We (16-Bit Austin Mahone Emulation)
Artist(s)
Release Date
18th April 2019
ISRC
AUXN21906604
Key
B min
Tempo
114
Loudness (db)
-12.71db
Time signature
4/4
Length
02:38
Song Number
38 of 40
Explicit
No