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Tempo(?)
Tempo of the track in beats per minute. If the track has multiple BPM's this won't be reflected as only one BPM figure will show.
78 BPM
Key(?)
Key of the track. Useful if you are trying to find songs this will work well with for DJing, singing a cover or trying to find the notes which make up the song.
G min
Loudness(?)
Average loudness of the track in decibels (dB). Values typically are between -60 and 0 decibels. Tracks are rarely above -4 db and usually are around -4 to -9 db.
-27.57db
Time signature(?)
How many beats there are per measure/bar.
3/4

Popularity
A measure on how popular the track is on Spotify. This metric is calculated mostly on how many plays have been recently, so a very popular song from the past will have a lower popularity score than a recent track with many plays. If you click on the 31% underlined to the right, it will take you to Musicstax Metrics which tracks popularity over time.
Energy
A measure on how intense a track sounds, through measuring the dynamic range, loudness, timbre, onset rate and general entropy. 0% indicates low energy, 100% indicates high energy.
1%
Danceability
A measure on how suitable a track could be for dancing to, through measuring tempo, rhythm, stability, beat strength and overall regularity. Tracks near 0% are least danceable, whereas tracks near 100% are more suited for dancing to.
27%
Positiveness
A measure how positive, happy or cheerful track is. Values near 0% suggest a sad or angry track, where values near 100% suggest a happy and cheerful track.
3%
Speechiness
A measure on the presence of spoken words. Values below 33% suggest it is just music, values between 33% and 66% suggest both music and speech (such as rap), values above 66% suggest there is only spoken word (such as a podcast).
4%
Liveness
A measure on how likely it is the track has been recorded in front of a live audience instead of in a studio. This is measured by detecting the presence of an audience in the track. Values over 80% suggest that the track was most definitely performed in front of a live audience.
12%
Acousticness
A measure on how likely the track is acoustic. The higher the number, the more likely it is there is no electronic instruments and that the instruments in the track are created through acoustic instruments.
98%
Instrumentalness
A measure on how likely the track does not contain any vocals. Values over 50% indicate an instrumental track, values near 0% indicate there are lyrics.
98%




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Why Does Someone Have to Die? is a song by Philip Glass, released on 2002-12-05. It is track number 10 in the album The Hours (Music from the Motion Picture Soundtrack). Why Does Someone Have to Die? has a BPM/tempo of 78 beats per minute, is in the key of G min and has a duration of 3 minutes, 56 seconds.

Why Does Someone Have to Die? is very popular on Spotify, being rated between 30 and 90% popularity on Spotify right now. It is likely that this track is being shared by many people across the world, played on the radio and on a number of Spotify playlists receiving thousands of streams, is not very energetic, being quite a low energy/chill track and is most likely not the easiest thing to dance to, probably being a bit more of a relaxed song.


Why Does Someone Have to Die? info

Name
Why Does Someone Have to Die?
Artist(s)
Release Date
5th December 2002
ISRC
USNO10269310
Key
G min
Tempo
78
Loudness (db)
-27.57db
Time signature
3/4
Length
03:56
Song Number
10 of 14
Explicit
No